who am i?
hi, i'm gurvansh.
cs student and game dev. i like building things that are a bit too ambitious be it linux utilities, ai engines or game loops in unity and godot. somewhere between low-level C++ and vivid full-stack apps. always trying to make complex ideas work (and actually doing it).
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prescient
a proactive, root-level linux system guardian. it hooks directly into native package managers to predict, prevent, and recover from system-breaking os updates before execution.
slither fade
a snake-inspired survival game built in unity. it introduces a unique time-based mechanic where the snake shrinks every seven seconds, requiring strategic use of a dual food system to balance growth and survival time.
twisteeper
a minesweeper variant built in godot during a two-day game development challenge. it introduces innovative mechanics like rotating boards and immovable flagged cells, complete with custom pixel art and cross-platform deployment.
insightnet
an ai-powered document intelligence platform. it uses an advanced nlp pipeline and graph analytics to extract hidden relationships and generate structured insights from unstructured data.
labta
an autonomous, code-aware ai teaching assistant. it uses a closed-loop execution sandbox to diagnose runtime errors and provide surgical, git-diff-based mentoring without revealing full solutions.
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01: core languages
c++, python, c#, java, c, gdscript
02: game development
unity, godot, custom game loops, rapid prototyping, pixel art
03: systems & os
linux architecture, bash & posix, btrfs & timeshift, docker, initramfs
04: ai & machine learning
tensorflow.js, gemini api, spacy nlp, rag pipelines, xgboost
05: full-stack web
next.js, react, tailwind css, fastapi, d3.js
06: desktop & databases
java swing, jdbc, sqlite, strict mvc, flatlaf
07: cloud & devops
aws cloud foundations, aws data engineering, pytest, git, apache maven
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